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Question by ARKaMAN · Feb 05, 2010 at 04:22 PM · import3dsmax

I want if I can make the BSP in 3Ds Max

I wanted to know if I can make BSP in 3Ds MAX for this engine.

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avatar image SisterKy · Feb 05, 2010 at 10:23 PM 0
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$$anonymous$$aybe you'd get an answer if you wrote out "BSP". I, for my part, have no ieda what that means.

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Answer by AquaGeneral · Feb 06, 2010 at 02:30 PM

BSP's are only possible to create in a game engine using native tools. At least as far as I know.

Though if you tried to do this in 3Ds Max using the polygon modeling tools, it's the same as any other imported model. Since Unity does not have any tools for creating nor recognizing BSP files, as you would be required to export it too .fbx or whatever else you might use.

So in brief, no you cannot create BSP's in 3DS Max and export them into Unity.

@SisterKy - BSP is short for "Binary space partitioning". More info here

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Answer by Ashkan_gc · Feb 06, 2010 at 03:47 PM

the engine should have the code to read and use BSP for rendering. there is no difference for unity about what data you have in your assets. unity don't use it. BSP is an old technology. unity will support occlusion culling in future versions. currently it's available for the iphone with a manual setup but in near future we'll have it in unity 3 out of the box (hopefully).

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