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Playing root animation by it's node
Hi!
I've got some 3DS Max file with a lot of complex animations in a scene. When I import it to Unity I select "Store in Root" for the animation. But in this case Unity generates just 1 animation for all objects. My question is: Can I select specific objects that I want to animate with the root animation from code?
For example: I have this structure:
Root (stores the animation clip)
|-Node_1
|-Node_2
And I want to apply the Root animation just to Node_1. How can I do that?
PS Choosing other rig generations don't solve the problem. "Store in node" mode is also not appropriate because I want to animate some groups of objects, not every single one by itself, it will take a lot of time and ruin the scene structure.
Thanks a lot!
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