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alexlopnog · Aug 01, 2020 at 06:38 PM ·
lightinglightmappingdisablelightprobes
How to disable lightmaps but keep lightprobes on?
Hello! My workflow from blender to unity is baking lighting in blender, then exporting it and using it in unity as textures for static objects. I'd like to use lightprobes for dynamic objects, but i don't want the resulting lightmaps from it. Is there any way to bake only lightprobes? If there isn't, is there anyway to disable only lightmaps at runtime so i can keep only the lightprobes? Thanks a lot for your help :)
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