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Make custom game launcher
Hello,
I have Visual studio 2012 VS11 and I was wondering is it possible to make launcher for my game ...please help thanks
P.S. Your user name will go in the top helpers in my game
So you mean something that begins executing an .exe file? That's really a general program$$anonymous$$g question.
yea basically but with the same options like the one that comes with unity
I see so you need information about the Unity command line parameters?
Yeah. . . I'm not finding any information beyond the EDITOR's command line options. I'm tempted to say "missing feature" but I haven't looked hard enough to say that ;)
Answer by Bunny83 · Sep 22, 2012 at 12:28 AM
The standalone player only supports a few commandline parameters(scroll to the bottom of the page). You can't really set those things from outside. Also this built-in dialog is not a "launcher", it's just a dialog which enables the user to change the resolution or the keybindings at start. This dialog can be enabled / disabled in the project settings.
The quality can be changed at runtime as well as the resolution from your scripts. The input manager can't be accessed via scripting (at least not yet). The only way to offer an input customization is to display the resolution dialog which is built-in or use your own "input manager".
This is a good time to mention that I offer an "Input $$anonymous$$anager" that does all the things you mention on the asset store
But it's good to see those commandline parameters were hiding from me there ;)
Answer by InfernoZYB · Jul 22, 2015 at 01:32 AM
A little late but im making a series on these. I have 1 episode out so far and will make another soon! youtube.com/watch?v=U5UMGyCQG4w
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