I have a problem with the pop-up lose menu and win menu Please help!!
I have a problem, the lose and win menus are always shown and i want them to pop up after the player wins or loses
using UnityEngine; using System.Collections;
public class GameManager : MonoBehaviour {
public GameObject loseMenu;
public GameObject winMenu;
Ball ball;
void Awake ()
{
ball = GameObject.FindObjectOfType<Ball> ();
}
public void ShowLoseMenu ()
{
loseMenu.SetActive (true);
}
public void ShowWinMenu ()
{
StartCoroutine (showWinMenu());
}
IEnumerator showWinMenu ()
{
yield return new WaitForSeconds (1);
winMenu.SetActive (true);
}
public void NextLevel ()
{
ball.gameObject.SetActive (true);
ball.scale = 1;
ball.fade = 1;
ball.incresePrecent -= 0.07f;
loseMenu.SetActive (false);
winMenu.SetActive (false);
}
}
these are my codes, everything is working fine but the lose and win menu
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