Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Merrick20 · Feb 15, 2016 at 03:01 PM · c#ui

Application.LoadLevel is not destroying anything

Hi everyone,

Is there a checkbox or something that makes Application.LoadLevel don't destroy current Scene GameObjects?

I made a new game UIButton, and all it does is call this script:

 public class LevelController : MonoBehaviour {
 
     public void LoadLevel(string levelName)
     {
         Application.LoadLevel (levelName);
 
     }
 
 
 }
 

The Scene I call is loaded successfully, but the current scene is not being destroy... I didn't use Application.DontDestroy.... on ANY GameObject... so I really have no idea what is going on...

Any clues?

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Khozo · Feb 15, 2016 at 03:05 PM 0
Share

Use Scene$$anonymous$$anager.LoadScene, see if that works, Application.LoadLevel is obsolete

avatar image Merrick20 · Feb 15, 2016 at 03:16 PM 0
Share

I'm Using Unity 5.2.0f3... Scene$$anonymous$$anager is from Unity 5.3... I'll Updateing Unity though... see if it fixes the problem...

avatar image valyard · Feb 15, 2016 at 03:27 PM 0
Share

Does the same happen with a new empty scene? Are you sure that the new scene doesn't contain or create this button of yours in some other way?

avatar image Merrick20 valyard · Feb 15, 2016 at 04:09 PM 0
Share

It shouldn't have done it before I Updated Unity. But after you mentioned it, I went to project settings, and you were right. Somehow the new scene became scene 0 which was being called by another Script...

Thanks...

avatar image Merrick20 · Feb 15, 2016 at 03:43 PM 0
Share

Ok. I updated Unity to newest version, and now something wird happens.

When I play ANY scene, my scene with this button, gets added to current scene and below it, appears a Unity logo with the legend don't destroy on load...

Picture Attached..

alt text

Any Ideas on how can this happens and why?

capture.jpg (50.6 kB)
avatar image brunocoimbra Merrick20 · Feb 15, 2016 at 04:25 PM 0
Share

You are using DontDestroyOnLoad on some object... Check every script!

Also, try that: Scene$$anonymous$$anager.LoadScene(levelnameornumber, LoadScene$$anonymous$$ode.Single);

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by amit-chai · Jul 26, 2016 at 08:32 PM

I'm having this also... any solution?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image amit-chai · Jul 26, 2016 at 09:32 PM 0
Share

Well it was ASync somewhere that caused it..

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

101 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UI element bug? 1 Answer

RectTransform Left Right Bottom Top 0 Answers

Scroll View Children not Behaving (UI Instantiated Prefabs not conforming to guide) 0 Answers

Weapon arsenal Inventory UI 0 Answers

Certain scripts that are attached does not work after build, scene change and closing unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges