Question by
Bertsn · Nov 23, 2018 at 10:38 PM ·
lightmappinglighting buglightmaps
Lightmapping Bounce Artifacts (Visible Seam when using 3d tiles)
Im trying to build a level out of 3d tiles. But when i bake my lighting I often encounter artifacts on my objects.
This seems to happen only when I use bounces in the lightmapping settings. I only have one lightsource which is supposed to light up the room.
This are the settings I used for the pictures. But I have tried a lot of settings so far. I used the default quads and cubes for my level so maybe those are not working. Could it be that I have to make my own models and uv lightmaps or is the issue something else?
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