Why is the LightingData.asset is so big? What is stored in there more than the actual light maps?
I am trying to reach a good quality light bake that is somewhat optimized in every direction. Looks good, runs fast, is small and with a decent bake time. I have seroed in on using somewhat low resolution for the lightmaps but instead increasing the light map parameters. So I have arrived at a smaller but way cleaner bake. What I am finding though is that I keep harrasing the team with these really large commits.
Here, unity claims I have 3 lightmaps for the entire level, and they are 16MB. Still, the lightingData.asset is 360MB. What else is in there?
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