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Question by
kreso · Sep 20, 2015 at 07:14 PM ·
rendertextureantialiasing
How to create antialiased image (Texture2D) from camera?
Let's say for a moment that renderTexture.antiAliasing doesn't work (because it doesn't :P).
How to go about creating an antialiased image?
What I tried is capturing image into a high-res Texture2D, and then scaling it down. It provided some antialiasing but not much.
Is there anyone out there who knows of a better way to get some antialiasing into a texture?
Kind regards, Kreso
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