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Question by
TommiH · May 07, 2013 at 10:21 PM ·
webplayerrendertexturescreenshotantialiasing
Screenshot in Webplayer with Antialiasing
Hello.
Is there really no method to take a screenshot in the Webplayer, other than rendering into a RenderTexture, then copying that over to a Texture2D, then converting that into a PNG? This method seems to be very slow, but more importantly, you lose all antialiasing because antialiasing isn't supported with RenderTextures. (I'm kind of confused why there can't be a version of CaptureScreenshot that just produces image data I can upload myself, instead of writing it on the user's disk.)
I know that I can kind of mimic antialiasing by resizing the texture down, but I'm wondering if there's a better option.
Thanks for any insight.
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