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shadows_s · Jun 05, 2014 at 07:05 PM ·
rendertextureocclusion culling
occlusion culling, two camera, render texture
I got two cameras: first - player main_camera second - uses in renderToTexture, to create PORTAL So i used occlusion culling, but it culling object at other side of PORTAL. How to disable culling of specified object ? Or how to tell occlusion culling engine - use two cameras?
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