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Question by ColdJackle · May 03, 2016 at 01:55 PM · riggingboneslodgroup

LOD Group not working correctly

Hello Guys,

I've got a fairly odd problem with the LOD Groups. The third level mesh (LOD2) is somehow on a wrong y-position. I tried switching the meches and only the third is drawed wrong. However there seems to be a problem with the bone wheigts. Here is a screenshot of the problem:

alt text alt text

The meshes are rigged the same and the bones all have a wheigt area on the skin...

I allready tried everything but it's the LOD 2 everytime, that doesn't work. Even with a working mesh from LOD 0 or 1.

Could anybody help me on this?

Thanks in advance ;)

2.png (34.5 kB)
1.png (43.9 kB)
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avatar image ColdJackle · May 03, 2016 at 12:40 PM 0
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I can't uploadmore images, but I ensure you that the wheigt is set properly on each mesh. It's nearly the same (with fewer triangles, like what's is supposed to be)

avatar image incorrect · May 03, 2016 at 02:17 PM 0
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Try to make lod2 mesh from the begining.

avatar image ColdJackle incorrect · May 03, 2016 at 03:20 PM 0
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You mean remodel the mesh? Like from low to high poly?

avatar image incorrect ColdJackle · May 03, 2016 at 03:22 PM 0
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I think maybe you made a mistake or something is broken. As far as I know, LoD2 model will be a very lowpoly one. :)

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