- Home /
LOD Group not working correctly
Hello Guys,
I've got a fairly odd problem with the LOD Groups. The third level mesh (LOD2) is somehow on a wrong y-position. I tried switching the meches and only the third is drawed wrong. However there seems to be a problem with the bone wheigts. Here is a screenshot of the problem:
The meshes are rigged the same and the bones all have a wheigt area on the skin...
I allready tried everything but it's the LOD 2 everytime, that doesn't work. Even with a working mesh from LOD 0 or 1.
Could anybody help me on this?
Thanks in advance ;)
I can't uploadmore images, but I ensure you that the wheigt is set properly on each mesh. It's nearly the same (with fewer triangles, like what's is supposed to be)
You mean remodel the mesh? Like from low to high poly?
I think maybe you made a mistake or something is broken. As far as I know, LoD2 model will be a very lowpoly one. :)
Your answer
![](https://koobas.hobune.stream/wayback/20220612080056im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Blender, bones and inherit rotation 0 Answers
Does mecanim humanoid work with spline IK 0 Answers
Blender Rigging Problem 1 Answer
Ragdoll on Only Part of a Model 2 Answers
Curve modifiers from blender to unity (unapplied modifiers) 1 Answer