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Blender, bones and inherit rotation
I'm having a rigging/animation problem with a fairly simple model. It's a trebuchet, which has a large arm that rotates and a weight that hangs from one end of the arm.
I made one bone that rotates the arm and one bone for the weight. The weight bone is a child of the arm bone, but inherit rotation is turned off, as the weight should hang straight down, not follow the rotation of the arm.
This works fine in Blender, but in Unity when I rotate the arm bone the weight rotates along with it, as though inherit rotation were enabled.
I could probably write a script to make the weight follow the arm without rotating. But it seems like it should be easy enough with a rig. Is there something I'm overlooking?
trebuchet.zip
(76.6 kB)
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