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Curve modifiers from blender to unity (unapplied modifiers)
How can I have curves act the same way in Unity as they do in Blender? when I pull the track
it rotates around in a spline on the curve, but in Unity, it translates. How can I fix this? its not working at all. Blender people redirected me here.
Answer by MikeUpchat · May 15, 2015 at 01:02 PM
You need the MegaFiers asset from the Asset Store or the website www.megafiers.com it has over 50 modifiers such as bend and spline deform, it even has a system for doing conveyor belts or tracked vehicles. You can see some of the functionality in the videos below. The system also allows you to turn splines or curves into meshes as well.
System overview - https://www.youtube.com/watch?v=dN8CklvhCeA
Spline deform - https://www.youtube.com/watch?v=oC2PMenKPNc
Tracked vehicles/belts - https://www.youtube.com/watch?v=qmNJsroadl8
Yes, code a solution up yourself :) Unity does not support deformers/modifiers, it only supports bone animations, for anything else you will need to either code up your own solution or find something on the AssetStore that does what you need.
Could you point me in the right direction to make the code?
I don't understand - Why do bezier circles not export? This would be so much easier.