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Question by awplays49 · May 15, 2015 at 02:03 AM · blenderriggingbonestanktanks

Curve modifiers from blender to unity (unapplied modifiers)

How can I have curves act the same way in Unity as they do in Blender? when I pull the track

alt text

it rotates around in a spline on the curve, but in Unity, it translates. How can I fix this? its not working at all. Blender people redirected me here.

screenshot-55.png (229.5 kB)
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Answer by MikeUpchat · May 15, 2015 at 01:02 PM

You need the MegaFiers asset from the Asset Store or the website www.megafiers.com it has over 50 modifiers such as bend and spline deform, it even has a system for doing conveyor belts or tracked vehicles. You can see some of the functionality in the videos below. The system also allows you to turn splines or curves into meshes as well.

System overview - https://www.youtube.com/watch?v=dN8CklvhCeA

Spline deform - https://www.youtube.com/watch?v=oC2PMenKPNc

Tracked vehicles/belts - https://www.youtube.com/watch?v=qmNJsroadl8

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avatar image awplays49 · May 16, 2015 at 02:10 AM 0
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is there a way without assets?

avatar image MikeUpchat · May 16, 2015 at 09:23 AM 0
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Yes, code a solution up yourself :) Unity does not support deformers/modifiers, it only supports bone animations, for anything else you will need to either code up your own solution or find something on the AssetStore that does what you need.

avatar image awplays49 · May 16, 2015 at 10:53 AM 0
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Could you point me in the right direction to make the code?

avatar image awplays49 · May 16, 2015 at 11:42 AM 0
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I don't understand - Why do bezier circles not export? This would be so much easier.

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