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Imported models orient correct but axes are wrong
Hey. I'm writing a shader that uses the world up direction. Since It's for terrain I thought might as well use 0,1,0 since it's unlikely I want to rotate my terrain.
But here's the catch: if I import a plane from Blender no matter how I rotate it or play with the export settings the 0,1,0 axis is still going to be the negative x axis.
How do I go about solving this?
Comment
Did you apply the rotation of the plane in blender? (Object->Apply->Rotation)
Your answer
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