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Blender Model rotation mixed up?!
Hello, I have this model I made in blender and I put it in Unity but some of the parts are out of place and the rotation is mixed up.
(I would love to add pictures but it doesn't seem like it is working)
Does anyone have any ideas why it's doing this and how can I fix this.
Yes, I have some ideas. Search Unity Answers for this candidate of "Top 10 questions asked on Unity Answers". You can start by clicking the first three or ten questions conveniently linked to right on this page on the right.
Reason for closing: Has been asked a gazillion times before. In the unlikely case that your problem really is something entirely different, feel free to open another question, with a more detailed explanation why your problem is different, and reference this question, so it won't get closed yet again.
Wow! Just chill, I didn't know other people had questions just like me. I'll take a look at them but that was pretty crazy what you just did to me.
I partially agree with you.
nagging mode on
But look at it from the other side - this site works because people are investing their free time trying to help others with their sometimes tricky Unity problems. It gets really annoying if you have to read the same questions over and over again (this particular one popping up every few weeks) and see other people wasting their time trying to help them over and over again, although the topic has been answered as many times, because the one asking the question couldn't have been bothered to do the most basic site search or Google search to find his answer.
nagging mode off
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