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Question by brandonheat92 · Sep 22, 2015 at 07:54 AM · unity5fbxmayafbximporter

importing .fbx file breaks into many polymesh

hi, I am trying to import .fbx files in to unity. The thing is ,the object is getting split into many object called polymesh with random number. The .fbx file is being made from maya. Is there any specific setting to be set in maya? Help please.

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Answer by cod · Sep 22, 2015 at 08:12 AM

It could be a problem of too many polygons which then get splitted during import, as well as uv seams, or problem related directly to maya. Check out these pages and let me know if that helps:

  1. Maya import http://docs.unity3d.com/Manual/HOWTO-ImportObjectMaya.html

  2. Import fbx question http://answers.unity3d.com/questions/377297/import-fbx-model-without-splitting-seam-vertices.html

  3. FBX export http://docs.unity3d.com/Manual/HOWTO-exportFBX.html

Hope this helps

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