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Question by Muzzn · Sep 11, 2012 at 07:23 PM · cameraanswersis

camera.ScreenToWorldPoint acting strangely

 if(Input.GetButtonDown("Fire1")){    
 	var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (Input.mousePosition.x,Input.mousePosition.y,camera.nearClipPlane));
 
 		points.Push(p);
 
 		print (points);
 
 		
 
 	}

This code is creating points to about 200 pixels right of where they should be. Where is my code going wrong?

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Answer by PAEvenson · Sep 11, 2012 at 07:47 PM

If youre using GUI text you need to set your anchor to middle center. It defaults to middle left I believe.

http://docs.unity3d.com/Documentation/ScriptReference/GUIText-anchor.html?from=TextAnchor

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avatar image Muzzn · Sep 12, 2012 at 03:03 PM 0
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I'm not using GUI text here.

avatar image PAEvenson · Sep 12, 2012 at 04:59 PM 0
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maybe this then...http://answers.unity3d.com/questions/281734/screentoworldpoint-giving-strange-results.html

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