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Question by sistemalberto19 · Sep 21, 2017 at 01:22 PM · 2d gameflip

Flip player Problem

Hello, everyone. I am doing my first game but I have a problem. When I try to make it flip, it flips but it also changes its position to the opposite side. Thank you Code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float horizontalInput;
 [SerializeField]
 public float rigidSpeedX;


 public bool facingRight = true;  //assume facing right

 public Rigidbody2D rd2d;


 // Use this for initialization
 void Start() {
     //facingRight = true;
     rd2d = GetComponent<Rigidbody2D>();

 }

 // Update is called once per frame
 void Update()
 {

     //get the horizontal input from the user
     horizontalInput = Input.GetAxis("Horizontal");

     if (horizontalInput > 0 && !facingRight)
     {
         // ... flip the player.
         Flip();
     }
     // Otherwise if the input is moving the player left and the player is facing right...
     else if (horizontalInput < 0 && facingRight)
     {
         // ... flip the player.
         Flip();
     }

     //move the object
     this.transform.Translate(horizontalInput*.1f, 0, 0);

     //another way to move if there is a rigid body component

    // rigidSpeedX = rd2d.GetComponent<Rigidbody2D>().velocity.x;
    // rd2d.GetComponent<Rigidbody2D>().velocity = new Vector2(horizontalInput, rd2d.GetComponent<Rigidbody2D>().velocity.y);
   
 }


 private void Flip()
 {
     // Switch the way the player is labelled as facing.
     facingRight = !facingRight;

     //Multiply the player's x local scale by -1.
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;

 }

}

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