Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dvoracekm6 · Apr 19, 2019 at 08:35 PM · 2d gameswipeflip

How to swipe only once while the action is still running?

Hi, I am new to Unity and trying to build my first android game through youtube videos and tutorials on the internet. Now I have problem and don't know how to solve it. Right now I am writing script for the player character. I want to move him from left and right when I swipe on screen. It is working, kind off.


My problems are:

  1. I can swipe more than once while it is still moving. Really don't want that to happen.

  2. The character is flipping from left to right spontaneously at the start untill I touch the screen. Then it is okay. I want him to facing right at the start.


Here is my code: Any help would be highly appreciated.

   using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   
   public class SmoothMoveSwipe : MonoBehaviour {
       private Rigidbody2D myrigidbody;
   
       private bool facingright;
   
       private float Horizontal;
   
       private Vector2 startTouchPosition, endTouchPosition;
       private Vector3 startRocketPosition, endRocketPosition;
       private float flyTime;
       private float flightDuration = 0.1f;
   
       // Start is called before the first frame update
       void Start()
       {
           facingright = true;
           myrigidbody = GetComponent<Rigidbody2D>();
       }
   
       private void FixedUpdate()
       {
           Flip();
       }
   
       // Update is called once per frame  
       private void Update()
       {
   
           if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began)
               startTouchPosition = Input.GetTouch(0).position;
   
           if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Ended)
           {
               endTouchPosition = Input.GetTouch(0).position;
   
               if ((endTouchPosition.x < startTouchPosition.x) && transform.position.x > -1.5f)
                   StartCoroutine(Fly("left"));
   
               if ((endTouchPosition.x > startTouchPosition.x) && transform.position.x < 1.5f)
                   StartCoroutine(Fly("right"));
           }
   
           float move = Input.GetAxis("Horizontal");
   
           if (endTouchPosition.x < startTouchPosition.x && facingright) Flip();
           if (endTouchPosition.x > startTouchPosition.x && !facingright) Flip();
       }
   
       private IEnumerator Fly(string whereToFly)
       {
           switch (whereToFly)
           {
               case "left":
                   flyTime = 0f;
                   startRocketPosition = transform.position;
                   endRocketPosition = new Vector3
                       (startRocketPosition.x - 1f, transform.position.y);
   
                   while (flyTime < flightDuration)
                   {
                       flyTime += Time.deltaTime;
                       transform.position = Vector2.Lerp
                           (startRocketPosition, endRocketPosition, flyTime / flightDuration);
                       yield return null;
                   }
                   break;
   
               case "right":
                   flyTime = 0f;
                   startRocketPosition = transform.position;
                   endRocketPosition = new Vector3
                       (startRocketPosition.x + 1f, transform.position.y);
   
                   while (flyTime < flightDuration)
                   {
                       flyTime += Time.deltaTime;
                       transform.position = Vector2.Lerp
                           (startRocketPosition, endRocketPosition, flyTime / flightDuration);
                       yield return null;
                   }
                   break;
           }
   
       }
   
   
   
       private void Flip()
       {
        facingright = !facingright;
        transform.Rotate(Vector3.up * 180);
   
       }
   
   }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

191 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to flip my character with this script 0 Answers

Flip player Problem 0 Answers

When i flip, the sprite moves 1 Answer

When flipping an empty GameObject, can I flip only certain children. 0 Answers

Swipe Control for Android , Move left and Right ( vertical ) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges