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Object Reference Required to access non-static member 'UnityEngine.RigidBody.AddRelativeTorque'
I am attempting to create a rotation with rigidbody's add relative torque function. I am getting the error: An Object Reference Required to access non-static member 'UnityEngine.RigidBody.AddRelativeTorque' and I don't know how to fix this. This is my code:
 public class NewRotation : MonoBehaviour {
      void FixedUpdate() {
         if (Input.GetButtonDown("Horizontal(-)")) {
             Rigidbody.AddRelativeTorque(0, 0, -15);
         }
         if (Input.GetButtonDown("Horizontal(+)")) {
             Rigidbody.AddRelativeTorque(0, 0, 15);
     }
     }
 }
Answer by robertbu · Mar 28, 2014 at 08:59 PM
You want 'rigidbody' with a lower case 'r'. 'Rigidbody' is the class. Example:
  rigidbody.AddRelativeTorque(0, 0, -15);
Thanks that removes the errors but now when I run it in unity, the object that I've set it to won't rotate. In fact nothing will rotate have you got any ideas? (Yes, I have put the rigid body component on the object)
$$anonymous$$y guess is that it has something to do with how you've setup your buttons. I modified your code to use Get$$anonymous$$eyDown() and tested it, and it worked.
 using UnityEngine;
 using System.Collections;
 
 public class Bug25a : $$anonymous$$onoBehaviour {
     void FixedUpdate() {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.RightArrow)) {
             rigidbody.AddRelativeTorque(0, 0, -15);
         }
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.LeftArrow)) {
             rigidbody.AddRelativeTorque(0, 0, 15);
         }
     }
 }
Thanks it's still not working in my unity but I'll send it to my friend and have him test it. Thanks for all the help.
Do this:
- Start a new scene 
- Insert cube 
- Add a Rigidbody component 
- Turn off gravity 
- Add my modified version of your script 
- Play 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                