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Constant Force doesn't work
I want to have 2 constant forces going at the same time in my game. If I tweak the values in the inspector while the game is running, I'm able to have the effect I want. Can someone tell me what's wrong with my script? It's as if it completely ignores the first if statement. Thanks!
 private var rotateSpeed : float = 0.0; private var flipSpeed : float = 0.0; var speedness : float = 20.0;
 
               function StartSpinning () { 
 constantForce.relativeTorque = (Vector3.up  rotateSpeed  Time.deltaTime); }
 function StartFlipping () { 
 constantForce.relativeTorque = (Vector3.forward  flipSpeed  Time.deltaTime); }
 function Update () { if (Input.GetKey("left")) { rotateSpeed = speedness; StartSpinning(); 
 } 
 if (!Input.GetKey("left")) { rotateSpeed = 0; StartSpinning(); } 
 if (Input.GetKey("up")) { flipSpeed = -speedness; StartFlipping(); 
 } 
 if (!Input.GetKey("up")) { flipSpeed = 0; StartFlipping(); }
  }
 Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                