Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sayalec · May 09, 2016 at 05:01 PM · scripting problemvariablescripting beginnerruntime

Editing a variable in another script during runtime

Hi community! I have a "mover" attached to my "obstacle"-Prefab which moves these spawned objects with "AddForce". Now i want to increase the speed of these obstacles for each spawned obstacle during runtime. How can i access the public variable "speed" of the "mover"-Script with my "Game Controller"-Script?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · May 09, 2016 at 05:04 PM 0
Share

Read the manual?

http://docs.unity3d.com/$$anonymous$$anual/ControllingGameObjectsComponents.html

avatar image TBruce · May 09, 2016 at 05:17 PM 0
Share

@Sayalec

To properly help you you should really post both scripts (the script that spawns your prefabs and the script attached to your prefab).

avatar image Jessespike · May 09, 2016 at 05:22 PM 0
Share

This question has been asked many times.

http://answers.unity3d.com/search.html?f=&type=question&redirect=search%2Fsearch&sort=relevance&q=other+script

http://answers.unity3d.com/search.html?f=&type=question&redirect=search%2Fsearch&sort=relevance&q=variable+script

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Sayalec · May 09, 2016 at 07:42 PM

Thanks to you guys! I found the solution! Here is what helped me:

var target : GameObject;

function InitProjectile() { var newProjectile : Projectile = Instantiate(porjectilePrefab,position,rotation); var otherScript : newProjectile.GetComponenet.(); target = otherScript.victim; }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

63 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotate Player 90 degrees about its Y axis relative to the mouse being dragged between two angles 1 Answer

Cant add script becuase of error 2 Answers

2D ROGUELIKE SCRIPTING HELP , 2D Roguelike Script issues 1 Answer

How to make my live2D character always look at cursor? 0 Answers

Animate instantiated object via C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges