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Question by Alekces · Aug 11, 2013 at 07:22 PM · gameobjectnot found

The name 'gameObject' does not denote a valid type?

 //  LootableObject.js
 //  Make the GameObject "Lootable".
 //  This script will 
 //  Attach this script to any GameObject that is "Lootable"
  
 #pragma strict
  
 private var theInventoryItem : InventoryItem;                         //   The current contents of this lootable object
 private var thisLootableItem : gameObject;                       //  A reference to this instance of this script
 private var clicked : boolean;                                //   Trap for creating the current contents only once
 private var canLoot : boolean;                                //   Boolean to control TestDistance.
 private var playerTransform : Transform;                           //    A reference to the Player Transform
 private var thisTransform : Transform;
  
 var itemName : String;
 var itemIcon: Texture2D;
  
  
 private var Inventory;
  
  
 function Start () 
 {                                              //  Setup the initial states of the variables
     //itemName = the object name
     itemName = this.gameObject.name;
     //itemIcon will get selected in Unity
     //itemDescription as well
  
     var theInventoryItem = new InventoryItem();
     //Init thhe inventory item
     theInventoryItem.itemName = itemName;
     theInventoryItem.itemIcon = itemIcon;
  
     thisTransform = this.transform;
     playerTransform = gameObject.FindWithTag("Player").transform; 
     thisLootableItem = this.gameObject;
     clicked = false;
  
 }
  
  
 function OnMouseDown() 
 {                                                  
     Loot ();                                           
 }                                                  
  
 function Loot ()
 {
     if (!clicked) 
     {                                        //    If not yet clicked, check Loot Table
        clicked = true;
     }
  
     //Add the item to the inventory
     Inventory.AddItem(theInventoryItem);
     theInventoryItem = null;             //Set it to null
  
  
  
  
     //Destroy the game object
     Destroy(this.gameObject);
 }

This is a code for a GUI inventory. This is the code that goes on the items that you pick up in the game. It says The name 'gameObject does not denote a valid type ('not found'). When I click on the error it brings me to line 9. I`m new to scripting so this is a stupid question most likely.

Thanks!!!!!!

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Answer by Joyrider · Aug 11, 2013 at 07:26 PM

line 9, you should put GameObject with a capital G

GameObject is the class

gameObject is the internal variable refering to the GameObject class object the script is attached to.

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avatar image Alekces · Aug 11, 2013 at 07:38 PM 0
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Thanks, I think that cleared up that problem, but now in line 55 it says 'Additem' is not a member of 'Object'.

avatar image Joyrider · Aug 11, 2013 at 07:49 PM 0
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arg, javascript and the autotyping >.< Hate that. $$anonymous$$y guess is your Inventory variable is a List of InventoryItems. Since it was neither explicitly declared nor initialized, Unity declared it as an object which does not have and AddItem member.

Not sure you have to initialize in javascript, but if you declared it as a List, maybe you'd avoid that error.

avatar image Eric5h5 · Aug 11, 2013 at 08:03 PM 0
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This is wrong:

 private var Inventory;

Declare the type. (Also use lowercase for the variable name, which makes things less confusing.)

avatar image Alekces · Aug 11, 2013 at 08:12 PM 0
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@Eric5h5 How do I declare the type? Again, I`m new to this and trying to learn, so I don`t really understand most of it yet.

avatar image william9518 · Aug 11, 2013 at 10:06 PM 0
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to declare a type in javascript, do private var VariableName : Type

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