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Question by Metalbreath · Sep 11, 2012 at 03:48 PM · gameobjectparticlesnewblock

GameObject block particles?! help

Is it possible to make my particles not been able to pass through gameobjects?

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Answer by dreadofmondays · Sep 11, 2012 at 07:13 PM

The gameobjects need to have some sort of collider, for the particles to collide with. You also need to add a World Particle Collider to the particle system and set up the variables in there.

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avatar image Screenhog · Sep 12, 2012 at 04:28 PM 0
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That only applies to the Legacy Particle System. The new one in Shuriken can't do it that way.

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Answer by Screenhog · Sep 11, 2012 at 05:52 PM

Sort of. There are two solutions.

  1. With the Shuriken particle system, you can only make particles collide on a flat plane. This will be changing when Unity 4 is launched.

  2. With the legacy particle system, you can make particles collide with actual colliders. However, the legacy particle system is limited in other ways, and there's no way of converting a Shuriken system to the legacy system... you'd have to build it from scratch.

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Answer by Metalbreath · Sep 12, 2012 at 09:52 PM

what if i combine the length of particle with a Raycast? for example extend as a raycast and stop at the point where it touches a gameObject? Would that work?

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avatar image Screenhog · Sep 12, 2012 at 10:00 PM 0
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Are you only creating a single particle with your particle system? And is the particle travelling in a straight line? If so, then yeah, something like that could work.

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Answer by Metalbreath · Sep 13, 2012 at 09:27 AM

well it shoots 1 at a time. i managed to make it stop when it hits the Plane, but still not interacting with gameObjects. even with raycast :/ I guess the way i use the RaycastHit script is wrong.

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avatar image Metalbreath · Sep 13, 2012 at 10:08 AM 0
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Im new on Scripting. Could you show me in simple script how i could make that work? (if this is possible)

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