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Question by Jojoba007 · Feb 15, 2017 at 01:59 PM · collidertimecolliders

Boolean check time in collider

Hi, I'm new to unit, I was thinking if it is possible to check how long a collider is in a trigger collider?

For example:

Collider 1 is less then 1 second in collider 2(trigger). If less then 1 sec then score -1, if longer then 2 sec do nothing.

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Answer by Tourist · Feb 15, 2017 at 02:33 PM

Yes it is possible but you need to write some code.

  • OnTriggerEnter : set a float value to 0

  • OnTriggerStay : increment the float value with Time.deltaTime and do your stuff if needed

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avatar image Jojoba007 · Feb 15, 2017 at 03:23 PM 0
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@Tourist I got the following code, but it doesn't work at this stage. The DecrementScore() instance is just linked to a score--

void OnTriggerStay (Collider target) {

         if (didJump) {
 
             if (target.tag == "Platform") {
                 stayTime = Time.time;
 
                 if (stayTime < 4f)
                     Score$$anonymous$$anager.instance.DecrementScore ();
             }
         }
     }
 
 
 
     private void OnTriggerExit(Collider target)
     {
         if (target.tag == "Platform")
             isGrounded = false;
             ResetTimer();
          
     }
 
 
     void ResetTimer ()
     {
         stayTime = 0.0f;
     }
avatar image Tourist Jojoba007 · Feb 16, 2017 at 09:49 AM 0
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You re just assigning stayTime to the current time. Look at the documentation about Time.time.

you should set stayTime to 0 on enter and increment time with deltaTime as explained above. Time.time is the time since the beginning of the game.

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