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Question by GokhanGD · Mar 30, 2016 at 03:14 PM · collisioncollidercolliders

how to solve Box Collider corner problem ?

Hi,

I'm working on a "Break Out" game. I have ball with sphere collider and bricks with box collider. Brick is throwing my ball to random direction.

For an example: Think about a ball which is has a horizontal velocity. When it collision to up left corner of brick, It's going up with totally vertical velocity like (Vector3 ( 0,1,0 )). I know it's normal physic but i don'T want this. I just want my ball to come back when it collision with up left corner ( or upright or downs, doesn'T matter ) of brick. How can i do this?

And sorry for my english. :)

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avatar image Ali-hatem · Mar 30, 2016 at 05:25 PM 0
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you can cheek the tag of Break & then apply a negative Y velocity & random X velocity .

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