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Question by MamoruK · May 03, 2014 at 07:24 PM · importjointsriggingrigskeleton

Joint has a bone length of zero

so one of my assets is freaking the hell out for reasons unknown when imported into unity. I've gone back and re-baked, re-exported, checked the original rig file, nothing. the other hand is built the same exact way so yea. this is rage inducing and causing this explosion of goemetry...alt text

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avatar image MamoruK · May 03, 2014 at 07:43 PM 0
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so i ended up fixing the bone joint issue but the mesh is still exploding, and i have no idea why. It's that first joint section of the that index finger is the only spot on it.

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Answer by MamoruK · May 05, 2014 at 10:04 PM

character had to just be re-rigged no explanation as to why.

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