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               Question by 
               1Theo01 · Dec 19, 2017 at 09:32 PM · 
                cameracamera rotatefps controllercamera rotation  
              
 
              I'm trying to create an FPS script but something I'm not getting faser is what the rotation limiters are for x please someone help me
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class movimentacaofps : MonoBehaviour
 {
     public Transform mt;
     public float rotcamcb;
     public Vector3 rotcam;
     public Transform corpopersonajen;
     public float velocidade;
     public float sensiblidade;
     public float sensiblidadeJ;
     public float sensiblidadeJ1;
     public float velocidade1;
    // public Vector3 rotaçaocamera;
     // Use this for initialization
     void Start()
     {
         
         sensiblidadeJ1 = 250;
         velocidade1 = 12;
         velocidade = velocidade1 * Time.deltaTime;
         sensiblidade = 2;
         sensiblidadeJ = sensiblidadeJ1 * Time.deltaTime;
     }
 
     // Update is called once per frame
     void Update()
     {
         corpopersonajen.Translate(Input.GetAxis("Horizontal") * velocidade ,0,0);
         corpopersonajen.Translate(0, 0, Input.GetAxis("Vertical") * velocidade);
         corpopersonajen.Rotate(0, Input.GetAxis("DJde") * sensiblidadeJ, 0);
         corpopersonajen.Rotate(0, Input.GetAxis("Mouse X") * sensiblidade, 0);
         mt.Rotate(Input.GetAxis("DJcb") * sensiblidade, 0, 0);
         mt.Rotate(Input.GetAxis("Mouse Y") * sensiblidadeJ, 0, 0);
 
 
         rotcam = transform.eulerAngles;
         rotcamcb = rotcam.x;
 
         
 
     }
 
         }
     
 
              
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