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               Question by 
               LMacalister · May 14 at 12:44 AM · 
                c#cameracamera rotatecamera rotationfirst-person  
              
 
              Camera defaulting to -90 Y
When I click play for some reason the camera starts at -90 Y rotation. If I remove the clamp it still rotates to -100+
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseCamLook : MonoBehaviour
 {
     [SerializeField]
     public float sensitivity = 5.0f;
     [SerializeField]
     public float smoothing = 2.0f;
 
     public GameObject character;
     private Vector2 mouseLook;
     private Vector2 smoothV;
 
     // Start is called before the first frame update
     void Start()
     {
         character = this.transform.parent.gameObject;
     }
 
     // Update is called once per frame
     void Update()
     {
         var mouseDelta = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
         mouseDelta = Vector2.Scale(mouseDelta, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
 
         smoothV.x = Mathf.Lerp(smoothV.x, mouseDelta.x, 1f / smoothing);
         smoothV.y = Mathf.Lerp(smoothV.y, mouseDelta.y, 1f / smoothing);
 
         mouseLook += smoothV;
 
         mouseLook.y = Mathf.Clamp(mouseLook.y, -90, 90);
 
         transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right);
         character.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, character.transform.up);
     }
 }
 
              
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