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Question by Sirmaiji · Feb 25, 2013 at 12:46 PM · buttonif-statementsifkeypress

Blocking one button's function when other pressed

I wonder how to make let's say "Fire3" button which is for running not being interrupted by another button's function "Fire1" - which is for aiming (which means a run cycle shouldn't be interrupted by aiming action)? What do I need to write in "if" line code for button "Fire3"? Thanks in advance for assistance :) Here's a piece of my code:

 if   (Input.GetButton ("Fire3")){
        walkSpeed = 5.15;}
 if 
   (Input.GetButton ("Fire3") && Input.GetAxis ("Vertical"))
    animation.CrossFade ("run");
 
 if   (Input.GetButton ("Fire1")){
       animation.CrossFade ("aiming");
       walkSpeed = 0;
       run = 0;
       }
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Answer by AlucardJay · Feb 25, 2013 at 01:28 PM

It is all about how you organize your logic. Try reading the instructions as a computer would.

If there is Fire3 then do this_1, or else do this_2.

 // check for Fire3
 if ( Input.GetButton ("Fire3") )
 {
     walkSpeed = 5.15;
     // check for movement
     if ( Input.GetAxis("Vertical") )
     {
         animation.CrossFade("run");
     }
 }
 // no Fire3, check for other inputs
 else if ( Input.GetButton("Fire1") )
 {
     animation.CrossFade("aiming");
     walkSpeed = 0;
     run = 0;
 }
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