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Question by Unity_SA · Dec 28, 2017 at 12:50 AM · scripting problembuttonif-statementsfixedupdate

If statement inside FixedUpdate

I have a bool that I change from another script. It's named enemiesMove. I want my enemies to move when it is true, but when it is true, nothing happens. This is the bit of script I've been working with.

  public EnemySpawnScript enemySpawnScript;
  private void FixedUpdate()
     {
         Vector3 playerV3 = playerT.position;
         if (enemySpawnScript.enemiesMove == true)
         {
             transform.position = Vector2.MoveTowards(transform.position, playerV3, speed * Time.deltaTime);         
         }


I assigned the script in the Editor because its easier. The bool gets changed in that script.

Thanks in advance!

edit: Turns out my speed was'nt set. I ended up using this though, if it helps anyone.

     private void FixedUpdate()
     {
         if (playermovement.enemiesMove == true)
         {
             Vector3 playerV3 = playerT.position;
             transform.position = Vector3.MoveTowards(transform.position, playerV3, speed * Time.deltaTime);
         }
     }
 







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