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Question by kosalan · Aug 10, 2015 at 03:41 AM · predefined

How to have 2D set space in Unity

I want to have game space predefined depending on a platform, for example a rectangle space will be the game space, this will be the size of the display. User should be able to view the entire game space in birds eye view.

I am very new to Unity.

Wondering if this is set on camera level.

Please help

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avatar image Cherno · Aug 10, 2015 at 09:53 AM 0
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Question is not clear. What is a "game space"? $$anonymous$$oe information is needed here, and a schematic or two would help as well.

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Answer by Bioinformatizer · Aug 10, 2015 at 02:12 PM

The camera would be a good place to limit how far the player can see in a direction. In a code I have used before the function that moves the camera has a Mathf.Clamp in it to keep the screen 'clamped' between the min and max positions of the board. A code like this was attached to the update section of the camera script.

 Void Update(){
      float mouseX = Input.mousePosition.x;
         float mouseY = Input.mousePosition.y;
 
 Vector3 cameraMouse = new Vector3 (mouseX, mouseY, currentCameraHeight);
                 cameraMouse = new Vector3 (Mathf.Clamp(cameraMouse.x, -mapSize, mapSize), Mathf.Clamp(cameraMouse.y, -mapSize, mapSize), currentCameraHeight);
                 mainCamera.transform.position = Vector3.Lerp (mainCamera.transform.position, cameraMouse * Time.deltaTime, (Time.deltaTime * smoothSpeed));
                 mainCamera.transform.position = new Vector3(mainCamera.transform.position.x, mainCamera.transform.position.y, currentCameraHeight);

You would still have to define some of the variables to use it properly, but it is a place to start.

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