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Question by Hopp4973 · Sep 16, 2015 at 03:36 AM · arrow-keys

Arrow keys move player in opposite direction (Camera)

Hey there! I'm making a very simple game where a sphere jumps when I press "space" and the arrow keys move the sphere left and right.

However, when I press the left arrow key the player goes right and vice

How do I get the arrow keys to function as they should? I think its a Camera error- but I'll place my coding for the player in just in case.

here is my code for my player- the sphere;

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 private Rigidbody rb;
 public float speed;
 public float jumpSpeed;

 // Use this for initialization
 void Start () {
     rb = GetComponent<Rigidbody>();
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown("space"))
     {
         print ("key pressed");
         MakeMeJump();
     }
 }

 void MakeMeJump()
 {
     rb.AddForce (Vector3.up * jumpSpeed, ForceMode.Force);
 }

 // Update is called once per frame
 void FixedUpdate () {
     float horizontalMovement = Input.GetAxis("Horizontal");
     float verticalMovement = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3 (horizontalMovement, 0.0f, verticalMovement);

     rb.AddForce (movement * speed);

     Debug.Log (horizontalMovement);
     Debug.Log (verticalMovement);
 }

}

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Answer by LiamSorta · Sep 16, 2015 at 12:03 PM

You should be able to solve this by adding a '-', this essentially reverses the Vector.

 rb.AddForce (-movement * speed);

Take these for example:

 Vector3 positive = new Vector3(4, 4, 4); 
 Vector3 negative = new Vector3(-3, -3, -3);

Calling -positive would give (-4, -4, -4) and -negative would give (3, 3, 3).

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