Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fadden · Apr 07, 2015 at 01:35 AM · lightingspotlightpoint light

Strange lighting effect with three lights

I'm using Unity 4.6.3f1 (free). While trying to create a scene that looks like the view off the back of a flatbed truck driving down a road at night, I encountered some strange light effects that I don't understand.

To demonstrate the issue I created a small sample project and captured a video of said project.

The test project has a pair of spotlights aimed at the ground, one green and one red. There's also a white point light nearby. The "ground" is a simple white plane, using the default diffuse material.

If I have any two lights on, I get the effect I expect. When I enable a third light, the red spotlight effectively turns into a point light that pulses as the ground moves past it, and flares at the edge of the plane.

I see similar things with my more fully-featured scene. I was able to mitigate the problem by using layers and angling lights to ensure that only two lights are hitting the ground, but when I ran the scene on an Android tablet the problem recurred. Also, in some configurations, I will either see two spotlights or the flashing behavior depending on which part of the plane is under the lights (i.e. one half shows the spots as desired, the other half has the varying-intensity spot behavior).

Why is this happening? How can I work around it?

lighttest.zip (121.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by fadden · Apr 07, 2015 at 06:26 PM

I believe I can answer my own question (with a little help from a comment on the youtube video).

According to this page, a limited number of lights are rendered at high fidelity. The rest are rendered with a simpler but faster technique. The number of lights is determined by the quality setting.

If you go into Edit > Project Settings > Quality, the "Pixel Light Count" value determines how many lights get the high-quality treatment. Clicking on the different level names (Simple, Good, Beautiful) immediately updates the editor's scene renderer, and you can see the effects on the test project.

So the ways to work around this are:

  • limit the number of lights striking any given object; or

  • crank up the Pixel Light Count; or

  • set the Render Mode for each of the lights to "Important".

The PC defaults to Good (2 lights), while Android defaults to Simple (1 light), which explains the difference I saw when running on Android.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Point, Spot lights not working in HDRP? 3 Answers

Is it possible to create a torus-/ring-shaped light? If so, how? 2 Answers

Spotlight not shining on certain objects 1 Answer

Spotlight (player flashlight) causing point light range to "expand"? 1 Answer

what the ways to make a light visible in an scene? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges