Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Biggzlar · Sep 22, 2018 at 03:30 PM · shader programmingcgglsl

Shaders are horrible. Why does the shader of one object affect the shader of the other object???

Basically this. I was trying to build an interactive plant shader. Nothing works because the documentation is a joke and I don't know anything about shaders.

Nevertheless, at one point I found out that changing the shader of the floor (a cube object) to something other than the default material, the plants (with the supposedly interactive shader applied) would move to a different position. WHAT?!

Interactive plant shader:

 Shader "Custom/plant_shader" {
     Properties {
     }
     SubShader {
         Tags { "RenderType"="Grass" }
         LOD 200
         
         CGPROGRAM
 
         #pragma surface surf Standard fullforwardshadows vertex:vert
         #pragma target 3.0
 
         sampler2D _HistoryTex;
         float4 _HistoryWorldPos;
         float4 _MainColor;
         half _HistoryScale;
 
         float4 tex;
 
         struct Input {
             float2 uv_HistoryTex;
         };
 
         float getHistoryWorldPos(appdata_full v, float4 vertex_position){
             float2 historyOffset = vertex_position.xz - _HistoryWorldPos.xz;
             float2 historyUV = historyOffset / _HistoryScale * 0.5f + 0.5f;
 
             tex = tex2Dlod(_HistoryTex, float4(historyUV, 0, 0));
             vertex_position.y -= tex.r * 2.4f * v.color.r;
 
             return vertex_position.y;
         }
 
         void vert(inout appdata_full v){
             float4 world_pos = mul(unity_ObjectToWorld, v.vertex);
             v.vertex.y = getHistoryWorldPos(v, world_pos);
         }
 
         void surf (Input IN, inout SurfaceOutputStandard o) {
             fixed4 c = tex2D (_HistoryTex, IN.uv_HistoryTex);
             o.Albedo = tex.rgb;
         }
         ENDCG
     }
     FallBack "Diffuse"
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

154 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I fix this diffuse shading flip 1 Answer

Mask Shader Problem in Unity 0 Answers

Exporting graphically created shaders in Visual Studio to Unity. [.glsl to .shader] 0 Answers

Where is the best place to learn how to write shaders for Unity 5? 0 Answers

Nature Shader Help 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges