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How to bake lightmaps with individual object settings?
Hello,
I'm building a scene that uses a water effect made with planes similar to WindWaker's rivers/sea with a white border texture around the edges.

I want these planes to be lightmapped with shadows (receive but not cast) and light bouncing etc however the ambient occlusion is doing multiple effects on the planes that I don't like. I like the effect of AO everywhere else just not on these planes.
Here is some screenshots of what I'm talking about: 

How can I bake the scene with ambient occlusion but exclude the water planes from only the ambient occlusion part.
Thanks for your help
 
                 
                ao-on.jpg 
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                ao-off.jpg 
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