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Question by l5p4ngl312 · Jul 14, 2013 at 07:54 PM · texturelightingmobilelightmappingartifacts

Lightmap looks blotchy. Rings of light.

I'm developing for android and I just started using lightmaps. In this particular scene the walls just use the cube mesh that comes with Unity. I put the lightmap resolution up all the way to 250, but it still looks like this: alt text

As you can see, rings of light are visible. I suspect it might have something to do with texture settings but I can't be sure.

unity 2013-07-14 15-00-58-60.jpg (40.7 kB)
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Answer by l5p4ngl312 · Jul 15, 2013 at 12:23 AM

I found the problem. In the lightmap settings, the textures were set to be compressed. I unchecked this option and that fixed the problem.

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avatar image rijkens · Mar 23, 2015 at 08:07 PM 0
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Thanks! This solution works like a charm :)

avatar image daveyj723 · Feb 09, 2018 at 04:46 AM 0
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Thanks man! Almost 5 years later, and this still helped me solve my issue :-D

avatar image chriscode · May 06, 2020 at 02:28 PM 0
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Thanks! Yes, same issue here. 2019 It's actually really bad with compression on!

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