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Question by rvkennedy · Mar 28, 2014 at 06:10 PM · shaderpluginsdepth-bufferdirectx 11

How do I get the native texture pointer to a camera's depth texture?

I need to use the depth texture in a native plugin. Although I can make a camera generate a depth texture, the only way I have found to access this is using a Unity-side shader with:

 sampler2D _CameraDepthTexture;

But my shaders are in the native plugin. How can I get a texture that I can send either as a texture or SRV pointer to C++?

The plugin is intended to be DX11-only in the first instance but a more general answer would be good.

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avatar image Lockethane · Apr 01, 2014 at 06:21 PM 0
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Any luck with this?

avatar image rvkennedy · Apr 02, 2014 at 03:56 PM 0
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The only solution I have for now is to do a Unity-side Graphics.blit to copy the depth into a RenderTexture. But that could be quite inefficient.

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