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Question by SunnyChow · Nov 30, 2016 at 03:58 AM · shaderdepth-buffer

How to convert world position of a pixel to a depth value? (shader)

My shader use a distance texture to calculate the world position of pixels. So far, i can make it get the correct world position, and make it correctly interact with the unity lighting system (even point light). and now i want to correctly interact with the depth so that i can do depth test, projecting or even shadow rendering. But i can't calculate the correct depth value.

Do you know how to convert world position of a pixel to a depth value?

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avatar image Glurth · Nov 30, 2016 at 07:09 AM 0
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I think that would be the Z value of your screen-space point. (that's the one you get when use use the UNITY_$$anonymous$$ATRIX_$$anonymous$$VP matrix.) Not sure about this though...grain of salt.

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