- Home /
Invisible prefab when using realtime reflections
I'm using the Unity Pro trial. Day 5: Adding realtime reflections to my prefabs.
I have a vehicle that gets spawned at runtime, and is parented to a controller script. On one of a few renderers, I have attached the realtime reflection script from the Unity Docs (http://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html) When I look at the object in the scene view, while setting it up, it looks gorgeous, and works perfectly
When I run the game, the vehicle is invisible.
Even meshes without the script attached - all gone from the screen. All gizmos show up as expected and nothing appears to be deleted, though. The vehicle even handles right. I can send a demo package to any who need it, I suppose, if it's needed.
I have had zero experience with Pro until a few days ago... Any suggestions?
Your answer
![](https://koobas.hobune.stream/wayback/20220613154438im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Renderer on object disabled after level reload 1 Answer
How do I set up an invisible Button? 1 Answer
Invisible effect? 3 Answers
Beast Lightmapping Trees 1 Answer
How to make an object invisible 3 Answers