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Beast Lightmapping Trees
Everytime I make a tree static and Use the Beast Lightmapping that mesh (tree) becomes invisible yet it casts a shadow. The trees I am using are from the Unity Assets, (ie the palm, mimosa). Interestingly enough custom asset rock does cast a shadow and does not become invisible.
How do I fix this?
Try this right here:
http://forum.unity3d.com/threads/75791-After-lightmapping-some-objects-become-invisible
Not sure if his answer works, I haven't had time to try it out myself. If it does work for me I will submit it as an answer but I will just comment it for now.
Answer by WayAbove · Apr 09, 2014 at 10:56 AM
THIS WORKS !!
1) Select the tree obj/prefab then under Lightmapping > Object > Scale in lightmap-0.... 2) Bake the tree.... 3) After lightmapping select the tree obj/Prefab.... then under Lightmapping > Object > Atlas > Lightmap Index-255(By default it should be -0)....
ENJOY!
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