Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vampyresix · Nov 03, 2013 at 09:23 PM · animatoranimator controlleranimation editor

How to get Animator Tab to Work with blender model

I just upgraded from unity 3 today because I was running into some crippling problems with the animation system. (I was trying to play a torso animation while the legs moved because I didnt want to have to model 10 different walks in all the various states a character could also be in while walking).

I saw the unity 4 videos showing off Mecanim and it looked pretty easy to use compared to scripting everything from scratch in C# so I decided to upgrade

I hit a pretty unsolveable problem however with actually getting the Animator in unity to do anything.

In the unity tutorial for mecanim, the broadcaster simply selects their object and opens the animator tab, which brings up the state machine for the selected model.

When I try to do this however, I am unable to get the animator tab to actually show anything. I have selected my model in the scene heirarchy but it appears that this does nothing to change things.

I used blender to create the model and create the animations, which I made as Actions for the armature in blender. Unity has grabbed all of the actions and I can preview them etc but I cannot for the life of me get the animator tab to actually do something.

I have tried using both generic and humanoid rigs when importing but there is still no change in the behavior of the animator tab.

My model is not a single mesh, it has multiple parts (For example it has a hair that is not part of the characters body and has some armor pieces on that are also not part of the body)

I find it hard to beleive that the mesh is the problem as both unity 3 and unity 4 have successfully imported animations and the animation affects all the correct parts according to the weights I set in blender.

Does anyone have any experience with this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animator (controller) Window bugged / not working? 1 Answer

How do you control where your animation starts? 1 Answer

Animation Impulse System? 1 Answer

Quaternion to Matrix conversion failed (5.3.4p5) 2 Answers

Can't move player in Bomberman after applying simple animation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges