Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LaposPocak · May 09, 2017 at 06:10 AM · animationanimatoranimator controllerplayer movementrigidbody.velocity

Can't move player in Bomberman after applying simple animation

So I am making the Bomberman game and I'm stuck with this problem:

My player-character were functioning properly, but after applying a few animations created by myself, the character is not changing position anymore, even though the game does take in Input.alt text

Here you can see my Animator panel. The Idle animation is basically an empty animation, since I don't want my character to do anything while there is no Input.

The Moving animation is a little bit of rotation to left and right.

The Dying animation is a little Scale and Rotation change.

Here's the PlayerController script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     public float speed;
 
     public bool gameOver;
 
     Rigidbody2D rb2d;
 
     Animator anim;
 
     // Use this for initialization
     void Start () {
         rb2d = GetComponentInChildren<Rigidbody2D> ();
         anim = GetComponentInChildren<Animator>();
 
         gameOver = false;
     }
     
     // Update is called once per frame
     void Update () {
 
         //Debug.Log(gameOver);
 
         if (!gameOver) 
         {
             float x = Input.GetAxisRaw ("Horizontal");
             float y = Input.GetAxisRaw ("Vertical");
 
             if (Mathf.Abs (x) >= Mathf.Abs (y))
                 y = 0;
             else
                 x = 0;
 
             Vector2 movement = new Vector2 (x, y) * speed;
 
             
 
             rb2d.velocity = movement;
             Debug.Log(rb2d.velocity);
 
             Animation(x, y);
         }
         
     }
 
     void Death()
     {
         Debug.Log("Death invoked...");
         anim.SetTrigger("Die");
 
         Invoke("DestroyGameObject", 1.2f);
     }
 
     void DestroyGameObject()
     {
         Destroy(gameObject);
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.gameObject.CompareTag("Enemy") || other.gameObject.CompareTag("Fire"))
         {
             gameOver = true;
             Debug.Log("Enemy or Fire");
             Death();
         }
     }
 
     void Animation(float x, float y)
     {
         bool walking = x != 0f || y != 0f;
         anim.SetBool("IsWalking", walking);
     }
 }


This is my first question I am asking in my life, so please tell me the information/screenshots/scripts you want me to provide.

Thank you for the help in advance!

1.jpg (118.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How can I change my AnimatorState instantly? 1 Answer

Confused at triggering a simple animation 2 Answers

Animation Running Game 0 Answers

Building Tilemap Animations in code require AnimationController 0 Answers

Animator doesnt work correctly after disabling then enabling a gameobject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges