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Question by sniek2305 · Dec 01, 2016 at 11:48 AM · terrainlightingshaderstrees

Terrain Trees remain lit up when no light is cast

The problem is when my flashlight (spot light, Ive messed with the range, angle, intensity etc.) hits a tree and begins to illuminate it, it lights up but when the light is not casting to the tree surface it remains lit. As you can see from the gif, this problem is not shared by the leaves of the tree which are lighting properly. I've tried changing the Trees bark shader to everything suggested online (Bumped Diffuse) but nothing seems to work, I'm still consistently getting this problem. Any suggestions?

via GIPHY

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avatar image getyour411 · Dec 06, 2016 at 03:43 AM 0
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$$anonymous$$essing with the tree/bark shader is probably going to lead to more issues, I would set it back to whatever it was. Is this a standard assets tree?

avatar image DawdleDev · Oct 21, 2017 at 07:38 PM 0
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I have the same problem. Have you fixed this, or are you still waiting for an answer?

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Answer by matthoadrobson · Jan 26, 2018 at 08:13 AM

Any results? Having the same problem.

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avatar image DawdleDev · Jan 26, 2018 at 05:13 PM 0
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Nope. I just used a point lamp and a lantern ins$$anonymous$$d. Got around the problem, but didn't fix it. Also, please don't use that as an answer. Post it as a comment.

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