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How to hide Unity terrain trees when they are blocking the camera view?
How can I hide trees (which are a part of unity terrain) when their branches are closer then a certain distance to camera in the current view?
Trees are blocking the camera view.
Increasing the near clip plane won`t give a nice result as can be seen here:
Increased near clip plane distance
The project uses universal rendering pipeline. Thanks in advance.
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              koobas.hobune.stream
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