Question by 
               stuartb · Feb 27, 2019 at 12:56 PM · 
                2dterrainproceduralgeneration  
              
 
              How to generate endless 2d terrain
In the past I've procedurally generated levels by randomly spawning various objects in front of the player but now I want to generate random terrain instead. 
 I'm picturing a 2d passage way that my player will move through. Very similar to how the helicopter game works. 
 Any ideas on how would I go about this? 
 Here's a graphic of what I'm picturing:
 
 
                 
                cave-example.png 
                (33.2 kB) 
               
 
              
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