Question by
ColdJackle · Jul 04, 2016 at 08:13 PM ·
terrainproceduralwinddetail
Terrain DetailPrototype added through script not bending in wind
Hey folks,
I'm adding Grass to my Terrain through an editing script and now I'm facing an odd problem: The DetailPrototypes I'm adding at runtime are drawn just fine, but the Non-Billboard-Rendering doesn't respond to the wind settings, while Billboard will make it move to the wind. When I add the grass in the Terrain Editor everything works fine.
Maybe I'm missing some rebinding here. I tried every method from Flush() to ApplyDelayedHeightmapModification(), but I can't get my grass to sway. What am I missing Guys? Please help me :(
Greetings, ColdJackle
Comment