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Question by edo_m18 · Aug 21, 2017 at 03:19 AM · physicsalgorithmspringequation

What is using equation for SpringJoint solver?

I'm creating physics pazzles with SpringJoint.

I cannot find a solver equation for SpringJoint.
I guess Unity SpringJoint is using a Hock's law, but It's not same resulting.

I've tried to use SpringJoint below.

  1. Create a SpringJoint as anchor. Parameters are:

  • Spring = 1000

  • Damper = 50

And I attached a Rigidbody to it with IsKinematic is true.

  1. Create a box object with Rigidbody. parameters are:

  • Mass = 10

I've calculated as Hock's law,

 F = -kx  
 10[Kg] * 9.8[m/s^2] = -1000[N/m] * x[m]  
 x = 0.0908[m] 

But the result is 0.117.... It's not same.

It is wrong? or Unity has other equation for the spring?

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avatar image nt314p · Aug 23, 2017 at 09:46 PM 0
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Possibly the damper is affecting the outcome since Hooke's law does not take into account dampening. Try changing the damper to 0 and calculate it again.

avatar image edo_m18 nt314p · Aug 24, 2017 at 03:41 PM 0
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Oh...! I see! Thank you so much!! I think that it's correctly. I'll try it!!

avatar image edo_m18 nt314p · Aug 25, 2017 at 01:18 AM 0
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Umm... I've tried it. But I got same result. :/

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