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Question by Payton-Dugas · Sep 27, 2016 at 12:53 AM · physicsvelocityjumping objectequation

Trying to get perfect jumps with Character.

Hello, I am making a game that needs my character to jump very specifically. Visualize this cube as the character.
alt text
For instance, if the cube is traveling forward with a velocity of 10m/sec, and there is no friction, I need to figure out a jump velocity to get it to jump up, and fall down a third of its height.
alt text

Maybe I shouldn't be using velocity, but I solved for the initial velocity to be 12m/sec when the gravity = 24m/sec^2. With my calculations the cube should reach y = 3m, at its maximum, but instead it gets up to 2.9. This is not good enough, because over a period of time it will become too far off the target. I turned off all drag, and it still reached 2.9m. Is there drag other than "Drag", and "Angular Drag"? I am quite sure my physics calculation is correct, but there has to be as problem somewhere.

 V = final velocity
 Vo = initial velocity 
 a is acceleration or gravity
 d is the distance traveled
 
 V = 0m/sec because that is the max height
 Vo = is what I am looking for
 a = -24m/sec2 as I stated 
 d = the distance traveled y so 3m is what I want
 V^2 = Vo^2 + 2a x d
 Vo^2 = 2(-24m/sec^2) x 3m
 Vo  = √(144m^2/sec^2)
 Vo = 12m/sec


Once the height is exactly 3 then it should be easy to solve for the distance "x". I just don't know why the number is off. I made these specific values so I could have a real number, "3". So, it is quite useless to get 2.9.
Maybe there is a way easier way to do this. If so let me know.

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drawing.png (12.1 kB)
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